An inventive game conceived, built and tested by Claude Fable 5.1 under the direction of Robert Aldrich. Plays with keyboard & mouse, a touchpad, a touch screen, or a gamepad — you choose when you start.
How will you play?
Pick the one that fits how you sit: a mouse, a laptop touchpad, or a touch screen. You can change it any time in Settings.
Xbox controller. Works with any of the three — pick up the pad and the on-screen labels switch to its buttons. Move — Left stick. Aim — Right stick. Strike — X or Right trigger. Flash — Left trigger or RB. Dash — B or LB. Shield — Y. Interact — A. Menu — Start. In menus the d-pad or left stick moves, A picks, B goes back.
Paused
Settings
Controls
Action
Your controls
Gamepad
What it does
Words the game uses.Strike — swing the boathook (a long pole with a hook, a fisherman's tool). Flash — burn a cone of lantern light in front of you. Shield — a burst of warm light around you that releases the Drowned and heals. Light — the lantern's fuel, shown in the bar under your health; strikes fill it, Flash and Shield spend it. Wick-stone — an old signal fire on a stone stand; lighting one pulls the tide back. The Drowned — the townsfolk who walked into the sea. The lens — the lighthouse lamp.
The tide took you.
Dawn
Wren of the Lighthouse needs WebGL2
Please use a current version of Chrome, Edge, Firefox or Safari with hardware acceleration enabled.